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Some guy did a report investigating what's happening with Dying Light 2, found out Techland management are mad lads:
>Over the course of my investigation, multiple people independently shared a story of an artist who turned in some work that management disliked. The feedback they received was "pedalski", which translates to "too f**got-like". In another meeting, the team was discussing the "modern dark ages'' - one of the core design pillars of Dying Light 2 - and one lead blurted out, “At least they knew how to deal with women back then!”. It’s hard to feel like complaints about sexism are being taken seriously when the main feature of the CEO’s office is a photo of a naked woman next to a cheetah. (pic related)
>Marchewka (CEO of Techland) is an ideas man, and he had some ideas to promote Dying Light 2. One plan was to drive an unmarked van down to the Mexican border and offload a pile of body bags, sparking a macabre ARG that would eventually reveal itself to be part of the game’s marketing campaign. Another idea that was floated, just around the start of the pandemic, was to send out medical test kits. People would test themselves and get results back telling them whether or not they were susceptible to the game’s fictional pathogen. Because the kits were for real diseases, though, you might also find out you have something seriously wrong with you.
On the not so funny side Dying Light 2 is a disaster and will probably end up like Cyberjunk:
>Another person who worked on Dying Light 2 for multiple years tells me they “have no idea what the final game will be, or what the story is. It’s changed so much. People kept quitting, getting fired.” The reveal of Dying Light 2 promised a tangled web of choice and consequence, where one playthrough will only allow players to see 50 percent of the game’s content, but much of that has been stripped back.
>“What is going on in Techland is just total chaos, not iteration. There are plenty of examples where there is someone responsible for a given feature - like a game director decides on something - but Pyza and Marchewka just overwrite this because of some bullshit reason, like they've seen something working differently in other games so we can do it like that.”
>“It could also be something like the shape of spikes on the enemy, how [a certain] AI kicks the player, or some visual aspect where Marchewka will give his famous feedback like, ‘that just looks bad’ or ‘this character looks gay’, which is very useful feedback for specialists who work on such things for years, right? It is 100 percent true that there is nothing written in stone in Techland. Dying Light 2’s story was rewritten like six times or so. It could have worked in Dying Light because the project was smaller, but it makes production for Dying Light 2 - a much bigger project - just impossible to move forward.”
>One plan was to drive an unmarked van down to the Mexican border and offload a pile of body bags, sparking a macabre ARG that would eventually reveal itself to be part of the game’s marketing campaign.
Would have been based as fuck but it also sounds like a sure way of getting v&
I think they just got a general office burnout from working too hard. The videogame industry is like that.
Not just v& but possibly carted off and tortured to death because a cartel thought they were rivals pulling some shit.
>>795>It’s hard to feel like complaints about sexism are being taken seriously
They shouldn't be.>a photo of a naked woman next to a cheetah
What's wrong with having a picture of a baboon and cheetah getting along?
The picture seems tasteful to me honestly, I don't see how it's sexist or anything
>>817>What's wrong with having a picture of a baboon and cheetah getting along?
Maybe people are used to seeing animals killing each other instead of being friends. That's a women in OP's pic doe
Men aren't allowed to express their attraction towards women unless they're 10/10 gigachads I guess
dying light 1 was pretty fun tbh. had good DLC and a pretty compelling story + good gameplay.
shit like this is why I'm not excited for fucking anything anymore, my expectations are permanently lowered and hardened, I honest to god can't get excited for games anymore. I never thought cyberpunk was going to be good. it started with fallout 4 for me lads, I had a feeling it would be shit back then, and then it came out and was so disappointing. I'm not like, happy that any of these games are bad. I don't want them to be bad. but the studios just don't make anything good anymore. it's such a breath of fresh air when a fucking good game finally comes out. I'm replaying MGSV, and despite all the shit talking it got when it came out, it's so much better than anything else that's come out in say, the past 3-4 years. it's really sad.
yeah mgsv kinda makes me sad playing it because it was so close to being so much better
but I agree, for drowning in open world shit these past 5-6 years mgsv really made it fairly engaging. you could still get fucked hard for getting caught in the open and still had a lot of the magic that metal gear solid games have of just doing retarded shit and making it work
yeah yeah so I watched it
maybe i'm just bitter and jaded but call it molyneuax syndrome, the mass effect :^), whatever you want, but whenever one of these fucks say your decisions "MATTER"! it's just not true. the only really dynamic games like that are probably crpgs or sims that came out 30+ years ago for dos.
I think it doesn't help that the devs like to hype up their new games for years before release, and when they actually release it's just an average game. Makes them seem worse than they really are when the marketing was promising you a 10/10 masterpiece.
>>871>I'm replaying MGSV, and despite all the shit talking it got when it came out, it's so much better than anything else that's come out in say, the past 3-4 years>already apologetics for that piece of shit
God you weak cuckchan brained faggots are pathetic. "better than anything else that's come out in say, the past 3-4 years"? It's literally the epitome of every bad game design in modern gaming. Kill yourself.>>872>because it was so close to being so much better
No it wasn't. It was garbage from the very inception, which stemmed all the way from Peace Walker, which also was a piece of hit.>still had a lot of the magic that metal gear solid games have
It literally had none, I'm convinced you haven't played any like most of you newfag cancers. Hackjewma did everything to move it away from MGS games as far as possible and have it resemble shitty western sandboxes.
Wew, regenerating health is just like MGS games! Kill yourselves.
>>871>expectations>getting excited about games>ie "hype" ever being something good or worthy of fond reminiscence>also namefagging
ffs make the world a better place and kys immediately
I've played them all though. I even beat MGS2 on (((EUROPEAN EXTREME)))
posts like this make wonder why I ever left /v/ in the first place>cuckchan faggot
fam you know where u @ rn?
this is a comfy board, fuck off back to 8chan if you're going to be an edgy faggot
>>880>noooooo stop getting excited for things, you're supposed to be bitter and depressed like me!
/v/ was always like that though.
I think that's his point. Most of the big /v/ boards are full of argument and pessimism while this place is fun and actually enjoys playing video games
I don't really care if people are bitter about the industry, it's more that /v/ posters are bitter in general. They all have a stick up their ass. If you don't post in exactly the way they want and about the exact topics they want then they get all pissy. They are so aggresively against fun and spontaneity that half the threads are just generals now. And maybe this is just me but I can swear there's one guy who goes around making incredibly specific threads like this:
>Post any video game where you do X and Y but Z!!!
Like bro do I look like TV tropes to you, fucking google it
>>927>it's more that /v/ posters are bitter in general. They all have a stick up their ass.
Truth. I feel that /v/ posters on most of the big websites seem to play games not because they enjoy them, but to feel a sense of superiority over normies, reddit or whoever else resulting in basically the same mentality as hipsters. It's incredibly cringe, especially when it relates to gaming which isn't exactly an intellectual hobby in the first place.
It's sad how some of them treated that one Bug Fables autist. The guy could be a little annoying at times but he was usually okay to talk to and didn't screech reddit the moment you used some arbitrary trigger word.
is bug fables that paper mario lookin thang?
i'll have you know i fucking HATE video gaymes
yes. its not as good as he was hyping it up to be but i think its enjoyable enough for at least one playthrough. i think he got so much shit purely because he was so enthusiastic, because the game itself isnt abhorrent
People playing games and having fun don't have as much free time to post stupid shit like people who don't. It's not rocket science. >>871
You like a shit genre of games which don't hold up outside of nostalgia. Fallout is a walking sim with terrible combat stacked on top of it. Which has become the dominant genre of late and is why so many people are annoyed with gaming on the whole. They don't make swift 10 hour experiences any more, they make skyrim or dark souls knock offs lasting 40+ hours where the majority of it is the game playing it's self.
RE2 and Super hot 2 both came out in the last few years. MSGV is no where near to either of them in terms of quality.
Open world imo is good in concept. People have always wanted non-linear games with as much freedom as possible, and open worlds are an attempt to realise that. But in 99% of cases it isn't executed well because it's based around systems like quest markers and fast travel which eliminate the need to make the map actually interesting. There's also the fact that because it's the popular thing right now it often gets forced into games where it doesn't belong. But it isn't unusual in the industry for companies to make generic copies of the popular thing. It was only about 10-15 years ago for example that every fucking game was a generic FPS thanks to the popularity of Halo and CoD. Go back even further and there were a shit ton of generic JRPGs everywhere trying to copy Final Fantasy and Dragon Quest etc.
The problem is size, maps are way too big with too much filler content. You could easily cut Skyrim's map in half and still include EVERY memorable location and quest
That's why I personally think Morrowind is the best example of a good open world game. You have a small map but with a lot of content, fast travel uses in-game systems rather than just magically teleporting to the destination and the lack of quest markers means the map needs to be filled with notable landmarks for the directions make sense. Of course it still has all kinds of flaws but it's the best open world game so far imo